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- Path: services.analogy.com!usenet
- From: steveg@popeye.analogy.com (Steven Greenberg)
- Newsgroups: comp.lang.c++
- Subject: Re: fast sorted-list implementation for event-based sim?
- Date: 28 Feb 1996 12:08:48 -0800
- Organization: Analogy, Inc., Beaverton OR
- Sender: steveg@popeye.analogy.com
- Message-ID: <yzsenrf2oxb.fsf@popeye.analogy.com>
- References: <Pine.SGI.3.91.960227110848.17017C-100000@golgi>
- NNTP-Posting-Host: popeye.analogy.com
- In-reply-to: Joseph Strout's message of Tue, 27 Feb 1996 11:15:17 -0800
- X-Newsreader: Gnus v5.1
-
- Joseph Strout wrote:
-
- > I'm considering writing an event-based simulation package. The needs are
- > simple: events go into a collection with an event-time; they may be put
- > in in any order (though in general, they will be entered in rough order).
- > They need to be taken out in order. Both operations need to be very fast.
-
- Read Chapter 12 on Priority Queues in "Classic Data Structures in
- C++", Timothy A. Budd, Addison-Wesley Publishing COmpnay, Inc. 1994.
-
- Priority Queues and Heap Priority Queues are covered in any modern data
- structure book. Look in one of those if you do not have access to Budd's
- book.
-
- /Steve
-
-
- --
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- Steven S. Greenberg Email: steveg@analogy.com
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